UX research
Find the right problem.I enter the work where it happens—interviews, contextual inquiry, working-session replays, usability studies, and mixed evidence—then build a grounded model of what people are trying to accomplish.
/ buttons
/ products + design + people
= useful systems

Connect the intelligence.
Market data and editorial insight lived in different mental models. The opportunity was to help customers connect what happened with why it mattered.
Use research and product thinking to bring data and expert commentary into a more continuous decision-making experience.
Product and UX leadership, spanning discovery, interaction design, cross-functional direction, and the integration of LCD.
THE THROUGH-LINE / The strongest interface is not always another screen. Sometimes it is the connective tissue that makes existing expertise more useful.

Make coherence scalable.
Multiple teams were solving similar interface problems in different ways, creating friction for customers and makers alike.
Build a shared system of principles, patterns, and components that could carry a family of products without flattening their needs.
Design system strategy and hands-on direction across the Socrata and Tyler product landscape, aligning people as well as pixels.
THE THROUGH-LINE / A design system succeeds when teams can make better decisions with it—not simply when the library is complete.
Turn ambiguity into something testable.
How can new AI capabilities become genuinely useful products instead of impressive, disconnected demonstrations?
Prototype the riskiest idea quickly, put it in context, and use what happens next to sharpen the product direction.
Independent research, framing, concept development, prototyping, and synthesis—staying close to both possibility and evidence.
THE THROUGH-LINE / The prototype is a question you can touch. Its job is to create evidence and momentum, not merely look finished.
The role changes with the problem. Research uncovers the model; design makes it tangible; product management turns it into coordinated action; leadership grows the team’s ability to carry it forward.
I enter the work where it happens—interviews, contextual inquiry, working-session replays, usability studies, and mixed evidence—then build a grounded model of what people are trying to accomplish.
I translate evidence into flows, information architecture, prototypes, and functional direction—staying close enough to the artifact to keep judgment grounded in the experience.
I connect user value to portfolio strategy, requirements, sequencing, and release planning. TASTE is the operating rhythm that moves research and design through delivery without losing the original signal.
I use a player-coach model: lead the first pass, make the structure visible, grow ownership, and create the conditions for designers and researchers to carry decisions directly to senior partners.
Choose a path, then move through five connected decisions. Each stop opens a real example from the portfolio.
Study real work in context and gather the evidence before narrowing the frame.
SEE IT IN PitchBook / complete-deal inquiry ↗ABOUT / BUTTONS
MAKER / DIRECTOR / CONNECTORI’m Mathias Burton—aka / buttons—a product and design leader who is happiest in the space between an unresolved question and a useful thing in the world.
I bring research depth, systems thinking, visual judgment, and organizational leadership to ambiguous zero-to-one work. I can set the direction, build the artifact, and help a team see how the pieces connect.
/ buttons is the shorthand: small points of connection that turn separate pieces into something that works.